Toys are Even Better Than You Remember.

Deathly Headed Zagoran Kaiju

 

It’s been a very slow couple of months around here on the blog. Slow as in stopped, actually. I’ve been focusing on making the very exciting but time- and mind-consuming switch to being a full-time freelance writer.  I’m not quite there yet, but I’m lucky enough to get to spend some time at home these days, and among other things I’ve spent that time looking at stuff to waste my hard-earned money on. That’s how I rediscovered the collectible art-toy community.

I’ve been familiar with this stuff for a while, and I’ve got a history with toys – back when I got my first ‘real’ job ten years or so ago, I spent $100 or so buying He-Man toys off of ebay.  But the temptations now are subtler and more powerful – like Deathly Headed Four Armed Zagoran here, now on pre-order at Lulubell Toys.  That’s $85 for a weird, cool, totally pointless tschochke (sp?) that does nothing but confirm that I’m a weirdo to the few people I let into my home.  But god dammit, I’ve earned some uselessness.

Anyway, I’m sure I’ll be hitting you with more of this sort of stuff – He-Man, TMNT, M.U.S.C.L.E. – it all looks more and more like art, the more steps you take back, and the harder you squint.

Interview with William Cardini – The Hyperverse, Alt-Fantasy, And Adult Weirdness

William Cardini is the master of the Hyperverse, a dark science-fantasy world dominated by gods and monsters who do constant battle. He makes alternative comics about the world he created.  We hooked up on twitter a while ago when I presumptuously recommended that he read some of my half baked artsy-weirdo-fantasy fiction, where I’m trying very tentatively to do something similar to him, in a different medium. I decided to ask him some questions, and he answered. This is a lightly edited version of what he had to say.

Page from William Cardini, Future Shock #5

Ill. William Cardini, Color Josh Burggraf.

 

David Z. Morris: What’s Your Background?  Art School?

 

William Cardini:  I’ve been drawings comics and reading sff books since I was in elementary school. In fourth-grade I self-published my first comic book, a story about a half-man, half-pterodactyl cyborg. I started off reading Calvin and Hobbes, the Teenage Mutant Ninja Turtles comics published by Archie, and the Silver Surfer, then got into Jim Woodring and Ron Rege Jr in high school, around the same time I started reading Nietzsche and the Existentialists.

 

I went to the University of Texas and majored in Studio Art and English [Holy shit, we were probably in the English program there at nearly the same time! – DZM]. Not quite the same experience as my friends who went to private art schools but when I talk to them, I realize how much I needed an analytic focus on literature to balance out my creative explorations.

 

I focused on performance and land art in college. I only took a couple drawing classes but I sporadically drew comics for the student newspaper, the Daily Texan. I feel good about that because the Daily Texan also published Chris Ware and Berkeley Breathed. I’ve been lucky in that I’ve had really good friend-collaborators who’ve pushed me to where I’m at now–Jeff Hipsher AKA Jak Cardini, Chuch, Totally Wreck, Anthony Romero, William Sellari, Josh Burggraf, Sean T Collins, and my wife Glade Hensel.

 

DZM: Your comic is pretty firmly based in fantasy themes, but with a very distinct twist.  Where did you first get familiar with this sort of setting – and when did you start to realize it could be fucked with?

 

WC: My parents have a large library of sci-fi and fantasy books from the 60s and 70s and encouraged me to read them. I devoured the Lord of the Rings and all of Anne McCaffrey’s Dragonriders of Pern books in elementary school and became obsessed with Robert Jordan’s Wheel of Time.

 

It didn’t take too long for me to move on to more subversive novelists. Philip K Dick and Stanislaw Lem opened my mind to the psychedelic, truly alien possibilities of sci-fi, while Robin Hobb’s Farseer books, Michael Moorcock’s Elric series, and Elizabeth Lynn’s Dragon’s Winter were my first exposure to tortured antiheroes. What really got me in the gut, though, was when my friend Juan Cisneros brought a copy of Kramer’s Ergot 6 into our performance art class at UT and I first read a Mat Brinkman comic. Up until that point, my only exposure to the Fort Thunder school of comics had been Brian Ralph’s Cave-In and easily overlooked bits in SPX anthologies.

 

My comics for the Daily Texan were surrealist, sometimes Jim Woodring-style adventures, sometimes more Ron Rege Jr-, Krazy Kat-, or Marc Bell-style super formalist poem-like comics. But that Mat Brinkman comic showed me I could use my raw, ink-drip drawing style to tell the kind of psychedelic sf stories that I loved. I took a character I’d been using in my performance and video art, the Miizzzard, and made the Miizz the protagonist for my comics. Because of Robin Hobb’s Farseer and Herriman’s Krazy Kat, I made the Miizzz a shape-shifting, gender-fluid being.  Because of Lem, I made the Miizzz an unknowable alien. From Kirby, I took the giant space-gods in outrageous outfits vibe. From Brinkman, I adopted the melting monsters and contemporary, slangy dialogue. From the Wheel of Time I took the epic, mountain-leveling magic battles. I love all of these things, from the most adolescent and cringe-y to the most self-aware and progressive.

 

DZM: There are definitely other artists comic creators who work at the connection between fantasy themes and a punk attitude  (maybe the two most prominent being Skinner and Jesse Moynihan).  Do you feel like you’re part of a ‘scene’? 

 

WC: I think there’s two scenes that you could say I’m in. There’s the scene of people I talk to and trade collaborate with, and then there’s a larger scene of people that critics might group me with. I see Skinner’s paintings and Jesse Moynihan’s comics as a plateau that I’m still striving to reach. They were doing what I want to do before I really got it solidified. But sometimes when my work gets reviewed I get compared to my influences and then I get a nice warm feeling of belonging. Like when Robert Boyd put out an article on his art blog The Great God Pan is Dead grouping me with Moynihan and Jesse Jacobs because of our shared Jack Kirby influence.

 

DZM: Why do you think that approach is coming along at this particular time?

 

WC: This is a tough one for me to answer. I don’t feel like I have the authority to say why other people are into it. I can only speak for myself. But for me, it comes from processing a lot of the pop culture that I was really passionate about as an adolescent and trying to translate it into something I can still enjoy now that I’m an adult weirdo.

 

Adult Weirdo.  Embracing that is what this blog is all about.  Take William’s inspiration and get out there and nerd the fuck out, smart people. And be sure to visit the Hypercastle, and follow @williamcardini on Twitter.

 

-David

3 Days Left to Get in on Weird H.P. Lovecraft Western Dungeon Crawler Kickstarter

Tentacle Miniatures

Shadows of Brimstone Tentacles

Who doesn’t need more tentacles? You have about 3 more days to get in on Shadows of Brimstone, a miniatures boardgame by Flying Frog Games that is currently in the middle of a wildly successful Kickstarter.  It’s a sophisticated modern dungeon crawling board game with a West meets Horror theme, and tons of what promise to be great-looking miniatures.  The “Outlaw” package for $150 (which I helped myself to as a little consolation when my Grandma died) includes two different versions of the core game (which you can share or use together), and a pretty big mess of addons, including all kinds of squishy, rotting characters and game goodies.

I played a ton of this sort of dungeon crawler board game when I was a kid, including Talisman, Warhammer Quest, and Hero Quest. I only recently got back into the genre, playing a few rounds of Descent with my brothers a few weeks ago when I was at home, and it’s come a long way, baby.  The rules are a lot more sophisticated, and obviously the themes have taken a step forward from pure sword n’ sorcery. When I was about 14, I cut up a bunch of my Hero Quest miniatures and turned them into the kind of weird mutants this game includes by default, so you can imagine my excitement.

At this point, I haven’t painted a miniature since I was 19 (which is probably for the best), but now that I’m too old to give a damn about being cool, I guess it’s time to take another crack at it.  My little palms are simply sweating to paint those tentacles.